Here's a post on my current house rules used when playing the
Marvel Super Heroes game. This assumes use of just the original Basic set as core rules (available
here). As usual, nothing major, just some "small changes":
MARVEL SUPER HEROES NOTES AND HOUSE RULES- Charging: When charging, make an Endurance check at +1CS per space moved through (maximum +3CS). Damage is equal to Endurance or Body Armor, +2 points per space moved (as per the Advanced/Revised rules).
- Dodging: When hit, a hero can declare a dodge (or use a defensive or "shielding" power). Roll an Agility check; if the color at least matches the color of the attack, then it becomes a miss. For defensive powers, an Agility check of at least green successfully activates the power. In any case, the hero loses their next normal action.
- Grappling: If held or knocked down, then only allow use of Body Control abilities and/or Touch Attacks (energy, poison, etc.) until up or escaped.
- Hack & Slash: Sharp attacks bypass Body Armor up to their material strength (e.g., Wolverine's claws, Hawkeye's pointed arrows, Nick Fury's needler gun).
- Hero HQs: Note that each of modules MH1-3 have a playing map of one of the major hero groups' HQ (respectively, the X-Men, Avengers, and Fantastic Four).
- Initiative: Roll initiative via opposed d% rolls and thereafter cycle around the table. (Optionally, add +10 per Intuition difference for the quicker party.)
- Karma for Mega-Heroes: For very powerful heroes, reduce villain awards by as many ranks as their best ability exceeds Amazing. For example, if Thor (Unearthly; +2CS) defeats a Remarkable villain, then he gets only 10 Karma points (Good; -2CS).
- Karma for Teams: Awards are given to each hero (not divided). See "Day of the Octopus" p. 5 and other official adventures.
- Mapless Combat: We find that playing without map & figures, when possible, works very well.
- Opposed Checks: All such checks & intensities are made as per breaking things on p. 8 (Green if lower, Yellow if equal, Red if higher; impossible if more than one rank above for checks of Strength, Resources, etc.).
- Resources: Resources are adjudicated by means of FEAT rolls (as per the Advanced/Revised rules). See other documentation for price-of-goods ranks.
PDF version here.
0 Yorumlar